B)
however, I am not certain to what extent I can leave the effect of release into players' hands.
there are structural things to discuss... meaning
1. all players have similar buffs depending on their zanpakutou, but have individual messages and names for it
2. all players have indivdiual buffs, specific per player where the same values are simply coincidence when a player set it up
to elaborate 2:
"I want to regenerate 1 point per round, have 20% more attack, 10 strength points more" ....
and then I need to calculate if that's for if any other player wants
"I want my weaponstrength to be used as direct damage to all enemies like a fireball, and 50% more defense" ...
well, this does not even touch on how I can put it into fast working code
